Game board



Nav. 9 192e. 1,606,340

H. BRAT GAME BOARD Patented Nov. 9, 1926.

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GAME :conan:

Application md' December 31,1925. .sei-iai No. 78,557.

rfhis invention relates to game boards, and has forone of its objects the provision of a novel, simple and inexpensive device ofthis character on which a' number of highly amusing games may fbeplayed over `thegame board,

Corresponding and likeparts are referred calgame'pieces 14, mallets 15 and blocks S0 With the foregoing and otherobjects in view, the nature of which willy morer fully appear as the description proceeds, the in vention, consistsin the.y novel construction, combination and arrangementof parts here inafter fullyfdescribed and claimed, and illustratedj in the accompanying. drawing, wherein; f y y :f

Figure 1` is aperspectivev'iew of agame board embodyingmyinventiom Y Figure 2 is a top plan view, board,` Figure 3 is a.. detaily perspective viewgof one ofthe blocks used in connection with the game board when playing -certa1n games thereon, l

Figure 4 is a view in side elevation of one of the mallets used to propel the game pieces of game Figure 5 is a view inside elevation of one of the game pieces, and l, f. f

Figure 6 is a detail sectional view takenv indicated bythe lmef- Gnf to in the following description, and desig- Y nated in the several views of the accompanying drawing, by similar reference characand comprises a panelA 1 around which'a rim-Y 2 extends. It is provided 'at4 its cornersi with ,chutes 3 whichare formed short A, strips 4 and lthe sides of; therim 2.' The chutes 3 are fully open vat their upper sides y and inner and outer endsLjIr'iy theloottoms; of the chutes 3 and adjacent their outer ends, n areconcave recesses 5 ,which are hereinafter,

- referred to as dimples,. Deflectorsy 6 vex-v tending inwardly from the sides; of the Krim,

2 and arranged at an angle of vabout eighty the cups.

board provided with inner and ,outer black rectangles 7.,A between which are eight white spots 8 andsixteen green spots 9, a white Vspot alternating .with each pair of vgreen spotsl In the whitelspots 8 are concave recessesl 8a hereinafter refe'rredcto as 55 white dimples, and in the; green spots 9 are concave recesses 9a hereinafter referred toas .fgreen dimples. .The'flettersf a, b, c

and d .which lappear ,opposite L the green dimples 9a,.indicate the order in which these 60 dimples iareto be played. `A white spot 10 is locatedtin the center Vof, the rectangular Aseries of green and white dimples' and located in -this spot is a concave recessv 410,a hereinafter referred tol as the central'white dim- 65 similar. recesses 12, between the deflectors 6 70 and sides Vof ,the .riml'2 are similar recesses 13 and on the side ofthe rectangles 7 and #at the corners thereof are similar recesses 113?, all of" which are hereinafter referred to `as .cups. and 13 in computing the score ofoone ofthe gamesy are indicated by numerals adjacent The game 'board iswequipped with spheri- 16. The mallets 15 each consists of any elas- :tic handle 15 and a sphericalheadl". l The blocks 16 are ea v ch provided with an in-` clined end 16%.' v

v.The rim l2 extends ab adistance greater than thediameter of the game pieces 14, the dimples 5, Stand 9e are Just deep enough to prevent casual move rment of anygame pieces placed thereon, and Vthe `pockets 11, 12 and'13 have a depth equal 90 to the radius vof the game pieces to retain the game pieces placed therein against Vcasual and'manual movement. .f 'i

[Three Y Vgames entitled Vrespectively The values of theL-cups 11, 12 75 cve the pai 1 for a5 lGruidum,, fPigeonholdI and Marbleshot maybe played on the game board,

V*degrees with respect to the chutesl are adapted to carom the game pieces proJected 'fromvthe' chutes onto the game board. The

The ame of Guidum may be participated'in by two, threeor four players, Aand l y each is equipped with a mallet and a game piece or marble 14. The score of' the gaine may be set by the players as high or as low as wished or it may be agreed upon among the players that the one making the highest score within a certain time wins the game.

' One of the players starts the game by plac- .the latter is used the handlewll is held 'between the fingers ofthe right vhand andthe head 15b between the lingers of the left hand, and after placing the handle under tension the head 15b is released with the result that the marble is impelled onto the board in the direction or" one of the deflectors 6. The marble caroins from this deflector onto lthe board, and if it stops in one of the ywhite dimples j8a or in Vone of the green dimples -Qa or in the central white dimple 10a the player is entitled to another turn It, how- Y ever, the marble stops in one of the cups 11,

12 or 13 the player scores a point numerically commensurate wit'h the number appearing opposite the cup in which the ball comes Ito rest. The next player now takes his turn and so on until the gaine is finished. The.

Aplayer who ymakes vthe score first orxmales the largest score within the time set for -the playing of the game wins ithe game.

The game of Pigeonhold7 Ais adapted Vto be played by two persons,` and each is provided with -a mallet and three ofthe game ypieces which in this instance are called "buinpers. The bumpers of one pl-ayer'are red and those of the other blue. kOne Ywhite 'marble called the pigeon, -fourof 'the blocks 16, and sixteen clay marbles called megsr7 Vare placed on'tlre board when playing this'gam'e. The'pl'aye-rs seat themselves at vopposite `sides of 'atable and .place the ygaine board between them in suchr afmann'er that diagonallyopposite corners of the .game .boa-rd will be opposite them.

n Blocks are placed in the chutes 3 opposite'th'e players in the manner suggested by `dotted lines in Y Figure 2 to Aprovide `pockets or vtraps 16h.

I "7` l i Vpigeon in th'e't'rap of an opponent.

The other chutes are closed-by blocks whichy are placed therein 'in the manner nsuggested in this figure. The ypigeon is plfac'edfin' the central white dimple 10a. Eac'l'i the trap of his opponent wins 'the game.

The arrangement of the lclay -marbles about the pigeon, requires the exercise of 'a high degree of skill to veffect theplacing of the To do this a pl'ayerlmnst use only his'o-wn bumpers and strike his bumpers with the mallet only.

player places one of his bumpers'on the whitefdinrA The player Y The game of Marbleshot is adapted to be played by two persons. The idea of this game is to be a sharpshooter. One player has one set-up marble` and the other has six teen megs. To win a degree one of the players must have all the megs and the set-up marble too. Two games must be played for a set, the .players alternating set-nps. One set is played for each degree. The `degrees of honor to be won are:

1st degree, craclshot private, from a to c.

2nd degree, corporal of the bnlls eye squad, from a to d.

3rd degree, captainV olfthe sharpshooters, `from a to b. v

4th degree, master marksman, from ato a.

5th degree, 'marbleshot ace, give-n *only to the player that wins all'the games `:in all `the sets.

That is: to obtain the v"degree of "marble shot ace one ofjtwo players `must win eight games mak-ing two games for each degree. This `degreer is rarely won. 'Both Vplayers 'have equal chances and ifeach wins gaine 'of each "set they will bot-.h have lhefsa'ii'e degrees and honors. l

4To play, one player aputs Vhis 'setup iii-the 4`dimple called for .bythe l'second letterrm'entioned in the degree list, while tl're other Aplayer rolls .his fmegs 'from' the letter (a). The megs are always rolled from the (a) dimple. Thel 'meg` ijs 'taken between the thumb and first and second fingers 'and 'rolled at the "set-up from the r"(a) di'n'iple If 'it do'es Inot strike, the next one is rolled,

'and 'so "on until the 'set-up 'is struck. The first player then gets the set-'up and 'sets it and the second 'player 'rolls at the `-set-up the second game of 'the set is played from 'the-same positionfs 'on the opposite sides vof the board. If two players tie .they 'continue with the 'following sets 'untilzfthe -end VandY then start the whole :game over. The

tie Amay be broken when on/e'rplayer wins more deg-rees than theotlrer, but he gets the fifth degreeV 'only when he wins the two games of' each'set for tlieffourtlrd'egree.

The vother side of the 'p game board may be constructed as shownvanil described in i'ny copen'di'ng application, :filed 12th day of December' 1925, 'and serially numbered 75,022. 'Y Y lliat is claimedis '1. A'game board comprising 'rectanfgw 'lar panel provided witlilr'e'cesseg a rim surroundingtherpaneh a. 'chute ineaeh 'c'orn'er of the game board, and Vdeflectors angularly related vto the chutes.

2. 'Agana-board provided with ari-'secanygular"series of recessesf'and fa 'reeesslocfat'ed centrally7 'within said seriesof rec`es`ses,and

hoard being provided Within and Without said rectangular series of recesses with other j recesses greater in depth than the firstl v10 named recesses, and diagonally opposed Vtraps on the game board.

In testimony whereof I aiiix my signature.

HERO BEAT. i 

